How to Ensure That a Vehicle Doesnt Travel to the Same Node Again

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A Truck arriving at an outpost.

There are 7 types of vehicles that pioneers can use for either personal travel, transporting items or both: Tractors, Trucks, Explorers, Cyber Wagons, Factory Carts, Trains and Drones. At that place is no limit on the number of vehicles in the world.[1] Pioneers and all living creatures (such as Lizard Doggos) tin can be run over by vehicles, but receive no damage.[2]

The Self-driving menu for a wheeled vehicle.

Every vehicle except for the Drone tin can be driven past the Pioneer.

Contents

  • 1 Automated vehicle paths
  • 2 Fuel consumption
  • 3 Progression
  • 4 Piloting
  • v Drifting
  • half dozen Beast interactions
  • 7 Autumn Damage
  • 8 Burn Damage
  • 9 Poison damage
  • 10 Radiations damage
  • 11 H2o
  • 12 Out-of-bounds harm
  • 13 Railed vehicles
    • xiii.1 Automation
    • thirteen.2 Fuel
    • 13.iii Damage
    • 13.4 Water
  • 14 Flight vehicles
    • 14.1 Automation
    • xiv.2 Fuel
    • 14.three Throughput
  • 15 Gallery
  • sixteen References

Automated vehicle paths [ ]

To setup autopilot: use the vehicle menu (holding Five while driving) to record a path.[3] When recording, way-points (displayed equally blue triangles) are placed periodically along the vehicle path.[3] Paths tin can be saved after recording, and loaded via the vehicle bill of fare to other vehicles of the same type. Besides, automated driving does not work when the pioneer is riding the vehicle.

The automation uses manner-points for pathing: Information technology is a betoken-to-point arrangement, which means vehicles volition always face up the current way-point until they attain the adjacent.[three] This ways that vehicles will not correctly execute recorded three-signal turns, though they can perform multi-point turns on their ain initiative. Waypoints and pause points can be edited by interacting with them, to delete superfluous nodes or adjust pause times.

Automated driving requires a clear straight path between mode-points and a closed loop of them to work optimally. If a vehicle collides with an obstacle (including another vehicle), it will reverse and adjust its course, but vehicles will not actively avoid each-other.[4]

Fuel consumption [ ]

Wheeled vehicles (except the Mill Cart) require fuels to operate, and can use every kind of fuel item. Dissimilar fuels are consumed at different rates, based on the detail's fuel value and the vehicle's free energy consumption rate. The Tractor consumes the to the lowest degree fuel, followed by the Truck, then the Explorer, and finally the Cyber Wagon which consumes the most. Beneath is a table of how long, in seconds, each fuel blazon lasts at maximum acceleration.

Fuel consumption
Fuel Blazon Fuel Value
(MJ)
Biomass
Burner
(xxx MW)
Coal
Generator
(75 MW)
Fuel
Generator
(150 MW)
Nuclear
Ability
Establish
(2500 MW)
Cyber
Wagon
(150 MW)
Tractor
(55 MW)
Truck
(75 MW)
Explorer
(xc MW)
Chainsaw
(75 MW)
Jetpack
(250 MW)
 Leaves 15 0.50s - - - 0.10s 0.27s 0.2s 0.17s - -
 Forest 100 3.33s - - - 0.67s 1.82s ane.33s 1.11s - -
 Mycelia twenty 0.67s - - - 0.13s 0.36s 0.27s 0.22s - -
 Alien Carapace 250 eight.33s - - - one.67s 4.55s 3.33s two.78s - -
 Alien Organs 250 8.33s - - - 1.67s 4.55s 3.33s 2.78s - -
 Flower Petals 100 3.33s - - - 0.67s 1.82s 1.33s 1.11s - -
 Color Cartridge 900 - - - - half dozen.00s 16.36s 12.00s 10.00s - -
 Fabric 15 0.50s - - - 0.10s 0.27s 0.20s 0.17s - -
 Biomass 180 6.00s - - - 1.20s 3.27s 2.40s 2.00s - -
 Solid Biofuel 450 15.00s - - - 3.00s 8.18s 6.00s 5.00s 6.00s -
 Liquid Biofuel 750 - - 5.00s - - - - - - -
 Packaged Liquid Biofuel 750 25.00s - - - 5.00s thirteen.64s 10.00s 8.33s - -
 Coal 300 - 4.00s - - 2.00s 5.45s iv.00s 3.33s - -
 Compacted Coal 630 - 8.40s - - 4.20s 11.45s 8.40s 7.00s - -
 Petroleum Coke 180 - 2.40s - - i.20s 3.27s ii.40s 2.00s - -
 Fuel 750 - - 5.00s - - - - - - -
 Packaged Fuel 750 - - - - 5.00s 13.64s ten.00s 8.33s - 3.00s
 Turbofuel 2000 - - 13.33s - - - - - - -
 Packaged Turbofuel 2000 - - - - xiii.33s 36.36s 26.67s 22.22s - -
 Packaged Heavy Oil Residue 400 - - - - 2.67s vii.27s five.33s 4.44s - -
 Packaged Oil 320 - - - - 2.13s 5.82s 4.27s 3.56s - -
 Bombardment 6000 - - - - 40.00s 109.00s
(1m 49s)
lxxx.00s
(1m 20.00s)
66.70s
(1m half-dozen.70s)
- -
 Uranium Fuel Rod 750000 - - - 300.00s
(5m)
5000.00s
(1h 23m 20s)
13636.00s
(3h 47m 16s)
10000.00s
(2h 46m 40s)
8333.00s
(2h 18m 53s)
- -
 Plutonium Fuel Rod 1500000 - - - 600.00s
(10m)
10000.00s
(2h 46m 40s)
27272.00s
(7h 34m 32s)
20000.00s
(5h 33m 20s)
16666.00s
(4h 37m 46s)
- -
Fuel stack energy
Fuel Type Energy (MJ) Stack size Energy/stack (MJ)
 Cloth xv 100 1500
 Leaves xv 500 7500
 Mycelia 20 200 4000
 Wood 100 200 20000
 Blossom Petals 100 500 50000
 Biomass 180 200 36000
 Petroleum Coke 180 200 36000
 Conflicting Carapace 250 50 12500
 Alien Organs 250 fifty 12500
 Coal 300 100 30000
 Packaged Oil 320 100 32000
 Packaged Heavy Oil Residue 400 100 40000
 Heavy Oil Residue 400
 Solid Biofuel 450 200 90000
 Compacted Coal 630 100 63000
 Packaged Liquid Biofuel 750 100 75000
 Fuel 750
 Packaged Fuel 750 100 75000
 Liquid Biofuel 750
 Color Cartridge 900 200 180000
 Turbofuel 2000
 Packaged Turbofuel 2000 100 200000
 Bombardment 6000 200 1200000
 Uranium Fuel Rod 750000 50 37500000
 Plutonium Fuel Rod 1500000 50 75000000


where the fuel consumption rate is 55MW for the Tractor, 75MW for the Truck, 90MW for the Explorer and 150MW for the Cyber Wagon.

If running at total speed all the fourth dimension is wasteful (such every bit if the vehicle's throughput far exceeds that of the source or sink), the vehicle's path can be "underclocked" by including a lengthy suspension, during which it will use no fuel. This pause should not exist inside a station, as this will cause the station to eat power. Vehicles do not stop recording if the pioneer dismounts, so the player can get out and lookout the bottleneck station fill or empty and then resume driving. Alternatively, you can edit the suspension node to whatsoever desired length in seconds.

Acceleration time is a timer counting downward whenever the vehicle is accelerating or otherwise trying to motion. This countdown does not occur while a vehicle is stationary or "coasting" down a slope. When a vehicle has no Acceleration Time left and tries to move it will pulls one item from its fuel tank and adds its value to the Dispatch Time. The type of fuel being consumed is not recorded, merely the burn time is added. This means radioactive fuels such as the Uranium Fuel Rod or the Plutonium Fuel Rod will only make a vehicle radioactive while sitting in the tank, once consumed and added to the Dispatch Time the radiations information technology produced will cease. (Additional Fuel Rods in the tank or inventory will notwithstanding generate radiation however.)

Progression [ ]

Vehicle tech can be unlocked via diverse Milestones or Researches.[5]

A gallery of wheeled vehicles.

Piloting [ ]

Pioneers can enter or exit vehicles by interacting East with it from any bending other than the rear side. Interacting a vehicle from its rear will open up its inventory slots instead, including the fuel slot.[6] When piloting a vehicle, the camera switches to 3rd-person perspective.[6] Pressing R while in a vehicle locks the view to direct ahead, a 2nd press unlocks the view. There are currently unknown features which will allow performing stunts.[vii] Vehicles cannot exist upgraded.[8] Some small foliage can exist destroyed when encounter by a vehicle. In addition, the Tractors can destroy some smaller trees which Trucks cannot.

Drifting [ ]

Trucks and Explorers tin perform drift by pressing Spacebar while driving. This allows for tighter, sliding turns, for greater control. It is also possible to "J" turn past backing up South quickly, steering A or D , and pressing Spacebar at the same fourth dimension, essentially a backwards drift. Factory Cart has uncontrollable drift when driven on whatever surface which is not perfectly flat unless driving backwards.

Brute interactions [ ]

If a wheeled vehicle runs over any creatures such as Hogs or Spitters, it volition knock them down and cause them to ragdoll. Nonetheless, this will not cause any damage to their health, and they volition be able to go up after some time or if the vehicle moves out.

Most creatures ignore the pioneer while driving a vehicle. The exception is Stingers, which will still pursue and assail, but cannot actually do any damage to the vehicle or Engineer except via the Elite Stinger'due south poison cloud. Flying Crab Hatchers will hatch when the Engineer approaches in a vehicle, but the Flying Crabs themselves will remain idle.

Fall Damage [ ]

Pioneers tin can receive fall damage when riding in some vehicle if the vehicle falls from a meridian. To avoid damage, go out the vehicle just earlier reaching the ground. Alternatively, an pioneer falling from height with the vehicle at the lower ground can avoid the fall harm by entering the vehicle just before hitting the ground (such as, by spamming E ).

Vehicles themselves are allowed to fall damage.

Fire Damage [ ]

Wheeled vehicles tin receive modest damage when hit by a Spitter's fireball attacks. When the HP of the vehicle (displayed at bottom left) depletes to zero, the vehicle is dismantled.

Poison damage [ ]

Pioneers in vehicles can receive poisonous substance damage from Poison Gas, regardless of if they are wearing a Gas mask or not.

Radiations damage [ ]

Pioneers are immune to Radiation damage while within a vehicle.

Water [ ]

Wheeled vehicles go disabled if they enter deep h2o, ejecting the pioneer and refusing to let them remount. This appears to happen when the water level reaches the middle of the vehicle'southward hitbox, and then Trucks tin can handle deeper h2o than Explorers or Tractors. If a vehicle does go stuck, it's sometimes possible to push a Truck back onto land, but usually the just solution is to dismantle the vehicle and rebuild it out of water.

Out-of-bounds damage [ ]

While in a vehicle the pioneer is immune to out-of-bounds harm.

Railed vehicles [ ]

In the Train Station UI, switch to timetable tab and set the train schedule.

Monorail trains that consist of Electric Locomotives and Freight Cars can exist driven manually or automated using the vehicle menu 5 . Trains are bound to Railways and cannot derail from them, even when reaching a dead end which volition make them stop instantly.

Information technology is not possible to couple or de-couple Freight Cars. Locomotives and Freight Cars have to be snapped to each other when existence constructed, otherwise they will be counted equally split up trains and will be able to collide with each other.

Automation [ ]

A railroad train can be automatic by calculation Railroad train Stations to its schedule. Trains volition bicycle through them in loops co-ordinate to their timetables. Automated Trains volition always be stopped at a train station if they fail to brake in advance, for example when the station is right after a steep down slope.

Unlike wheeled vehicles, autopilot 5 can be active fifty-fifty when the pioneer is within of a locomotive.

Fuel [ ]

Trains run exclusively on power which ranges between 25MW for each locomotive when information technology is idle upward to 110 MW when speeding up. All railroad train stations also swallow l MW constantly, in addition +fifty MW for every active Freight Platform.

Damage [ ]

Trains and all pioneers riding in it are completely immune to all forms of impairment, as they lack the Vehicle Health bar completely.

  • Continue reading: Electric Locomotive

Water [ ]

  • Trains cannot exist congenital on h2o, they can, however, be automated to pass through a Railway that is built underwater.
  • Pioneers volition be ejected out of a Locomotive as soon as the train enter the water'southward surface.

Flying vehicles [ ]

Drones can be used for low throughput long-range transportation as they don't need any infrastructure besides two drone ports which both demand to exist connected to power. Drones tin can be stood on by pioneers although it is recommended to wear a jetpack as the pioneer might be thrown off of the drone as the drone accelerates, raises or lowers.

Automation [ ]

Drones can be automated to bring resource betwixt two drone ports, consuming 4 batteries per trip plus an extra battery per kilometer. Additionally, it takes roughly 50 seconds for the drone to take off or land at a drone port. This means a drone becomes more efficient over longer distances.

Fuel [ ]

Drones run exclusively on batteries, and at least i of the drone ports needs a supply of batteries.

Throughput [ ]

The throughput of a drone can be seen at a drone's habitation port, hither you tin can see the max throughput, current throughput and trip duration.

Gallery [ ]

References [ ]

  1. "no there isnt varrili" - Jace on Discord when asked "Is at that place a cap of how many vehicles a player tin can have?" by Varrili
  2. "you can run over people :smile:" - Jace on Discord
  3. iii.0 iii.i 3.2 https://www.youtube.com/sentry?five=IxoCzb2M0vQ&t=131
  4. "if they run into stuff they attempt and fix themselves eg. reverse away etc" - Jace on Discord
  5. https://www.youtube.com/watch?5=iFAy1NZUOGU&t=148
  6. 6.0 6.i https://www.youtube.com/watch?5=IxoCzb2M0vQ&t=90
  7. "ive already added some secret features to the vehicles that i didn't share that will facilitate stunts" - Jace on Discord
  8. "not at the moment" - Jace on Discord when asked "Is there plans to have these vehicles be upgrade-able?"

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Source: https://satisfactory.fandom.com/wiki/Vehicles

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